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Squad Leader/Rally Point

 
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PostPosted: Mon Jun 25, 2012 12:37 am    
Deek_101
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 Now i'm not trying to cause a revolution or anything here, I just wanna know other peoples opinion on the matter.

Currently in fh2(fht at least) the Squad Leader function has been replaced with the 'rally point' system, but in my opinion it doesn't work or add anything tactically it just allows a short wave after wave of people spawning in on it. It just hurts the team defending the flag as they can't place a rally point down in time to counter the attack if they lose the flag or defend the flag properly because 3 people are away placing a rally point down repeatedly.

The squad leader function doesn't work, we all know this so we don't really need to mention it is as it'a arcade like and vanilla style.

My suggestion is this:

  • Increase Spawn times
    • Gives more purpose to a 'life' and makes people more aware of what they are doing and the long wait they will receive if they mess around or go rambo.
    • Allows people to be more tactical and use their 'life' to more of a better ability.


  • Limit Rally point drops per round
    • One example would be to limit the number of rally's the squad leader(entire squad to avoid squad leader switching) has in a round to 4. This tactically make's the SL think about the use of the rally point and positioning of it.


Extra Suggestion for better in game atmosphere and feeling :

  • Removes kill messages from the log at the top.
    • Clutters up the screen and makes it very annoying and irritant in game to players.
    • It also adds the uncertainty of someone knowing whether he has killed someone or not, that adds the extra factor of people being able to hide in say for example a trench properly while being pinned down.



 
 
 
PostPosted: Mon Jun 25, 2012 1:02 am    
FeteTony
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 In order to increase spawn times to make a life worth more, there must also be an increase of the health of the life. No health and long respawns == boring as fuck.

 
 
 
PostPosted: Mon Jun 25, 2012 1:13 am    
Deek_101
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 well that would help but that would just cause even more problems and annoy people because you would have to put even more bullets in one person!



 
 
 
PostPosted: Mon Jun 25, 2012 1:45 am    
Maddog95
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 While the Rally system isn't perfect I still prefer is over the spawn vehicle or SL spawn or, god forbid, none of those.


Increasing spawn times wouldn't work because FH isn't like PR.
YOU NEED to get those bodies in the flag zone. Which in turns means that YOU NEED to be a bit reckless and/or suicidal when on the offensive (and even on the defensive sometimes).
And that is what FH is about: get in there fast, safe-ishly and then start a brutal fight over the flag zone.
If you'd increase spawn times it would also place more emphasise on killing then capturing. Kill 5 of 6 defends (with a spawn of 30-45sec) on the flag and then stroll in with 6-8 attackers+armour of without any fear of reprisal.
While not bad perse, that's not what I want a FH game to be like.

I'm pretty sure I drop 4 rallies attacking 1 flag alone, let alone all game long. (I know you don't exactly mean 4, but it's the general gist)
It could be done, but at the end of the day people will still drop rallies until they can't and will then foot slog from the nearest flag or grab a vehicle from the main base.


Of course, this is all personal experience. And I might be wrong.
So, if you're adamant about and you can find other people who agree with you we'll have a look at it.
  
 
PostPosted: Mon Jun 25, 2012 8:04 am    
Papillon
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 I would miss the SL rally points dearly as they are the one alternative to try some sneaky attacks on well defended flags.
Please do not even remotely think about lenghtening the respawn time!
In 80 % of the cases, I as the one who's being shot cannot do a thing about being shot when e.g. on the attack of a flag, else I would have to lie prone all the time and try to shovel me a path to the flag instead of risking my "life" to get into the flag zone.

I think what you would get is a score of attackers lying around the flag, armor behind HE-shelling the flag, with the defenders equally lying around in best-possible cover, both praying "Don't kill me don't kill me .... oh noooooooo ... now I can go for a pee and get a beer before I respawn"

As to limiting SL rallys, aren't there already enough limits with the time limit and the minimum distance?

Remove kill message, why not? It really clutters the screen.

And: Remove the shift-view-to-where-i've-been-shot from feature when dying. that really sux.

Regards, Pap

 
 
 
PostPosted: Sat Jul 14, 2012 12:38 am    
topdogger
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 I like both systems.
So not realy bothered either way both have pro's and cons.
  
 
PostPosted: Wed Jul 25, 2012 1:27 pm    
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 In my opinion SL spawn kills the whole idea with control zones. If it was up to me i would remove SL spawn totally and rework control zones instead.

And i agree about the ops spawn timer, i think it should be handled in spawn waves instead.

Would it be harsh? Well, if a soldier dont think of his life as valuble then he is more likely to do suicide runs/rambo runs, so i agree with the op. Larger spawn time --> Think more about your cover and dont think about dying! (Becouse dying is a penalty, maybe not much right now through)
  
 
PostPosted: Wed Jul 25, 2012 2:49 pm    
trapo
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 In my opinion is more correct to do as the bf42/FH1, spawn only flags. It's surreal soldiers born in SL or in a Rally point!

About kill messages whatever, I'm really bad player and I play just for fun.

"Being Fighter Pilot is living a state of mind and a person with this spirit, no matter what job you do, will really make everything better."  
 
 
PostPosted: Wed Jul 25, 2012 4:42 pm    
KTTdestroyer


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trapo wrote:
In my opinion is more correct to do as the bf42/FH1, spawn only flags. It's surreal soldiers born in SL or in a Rally point!

About kill messages whatever, I'm really bad player and I play just for fun.


Yeah, a dude runs in alone into a toilet and few seconds later he jumps out with 5 friends, excuse me for wording but its like he shits out people.
  
 
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